Thursday, January 26, 2012

My 6th Edition Chaos Codex wishlist

A 6th Edition Codex on the horizon has me head all in a tizzy
Un nouveau Codex de Chaos de sixième édition m'excite beaucoup


With all the hubbub around a promised sixth edition Codex, my imagination has been spinning with what wonderfully horrid things could be on the horizon for my pustulant bad guys. I feel a bit like Alex from Clockwork Orange, swept away in a reverie of mayhem and bloodshed. I will probably be sorely disappointed but in the meantime there's nothing wrong with dreaming. Here's my wishlist.

Suite au brouhaha des rumeurs d'un nouveau codex de Chaos pour la sixième édition, mon imagination pousse des ailes. Quelles belles horreurs attendent mes adversaires à l'horizon ! Comme Alex de Orange mécanique, je suis enivré d'un rêve de grabuge et d’hécatombe. Je serai probablement déçu, mais je peux rêver d'ici là. Voici ma liste de souhaits.

Alex


The Unifying Concept
Le concept unifiant




Back in my days as an Epic player, Chaos had awesome flavour. With the Chaos cards, you could make all kinds of random stuff happen on the battlefield, and your opponent never knew what to expect. I'd like Chaos to return to having interesting but appropriate randomness.

Au bon vieux temps d'Epic, le Chaos était plein de saveurs. Avec les cartes du Chaos, vous pouviez vous attendre à toute sorte de trucs aléatoires, et ton adversaire n'était jamais certain des effets. J'aimerais que le Chaos recupere de nouveau ce caractère aléatoire.

An ideal Chaos Codex will rely heavily on randomness
Un codex de Chaos idéal serait fondé principalement sur les caractères aléatoires


I know many players would argue that this will make the codex uncompetitive if it is too random. So be it, competiveness be damned. I play Chaos because the Fluff is really fun. These warriors have sold their souls to capricious powers that are using them in their own twisted experiments. Abilities so gained should give them awesome effects or awesomely backfire in their faces. This codex should be for the gamblers out there.

Je connais beaucoup de joueurs qui iraient dire que les effets aléatoires diminueraient le potentiel de codex d'être compétitif. Tant pis! Je joue une armée de Chaos parce que le Fluff est bien marrant. Ces guerriers ont vendu leurs âmes aux pouvoirs capricieux qui les utilisent pour leurs expériences tordues. Les compétences gagnées de cette manière devraient être spectaculaires ou se retournaient d'une façon spectaculaire sur la personne qui l'exerce.


Points
Les Points



The prices of units have to be lowered by 20% on almost everything. Chaos is way too pricey points wise. Just as a comparison, I built two equivalently powered lists, one from the Chaos Codex and the following from the Blood Angels codex:

Il faut que tous les prix des unités soient baissés de vingt pour cent. Chaos est beaucoup trop cher en points. Pour le but d'une comparaison, j'ai bâti deux listes équivalentes, une de Chaos et une des Anges sanglants.

Oswald the Indigestible: my corrupted BA librarian


Librarian and combi weapon 110
2 Sanguinary priests with power sword 65 each = 130
Furioso dread with blood talons 125 + droppod 160
6 assault marines with 1 melta & fist + rhino 168
6 assault marines with 1 melta & fist + rhino 168
5 devastators with 4 missile launchers 130
5 devastators with 4 missile launchers 130

996 points

Compare that to a similarly kitted out Chaos List:

Faites la comparaison à une liste d'une puissance équivalente de Chaos:

Another pic I nicked from the Net


Sorceror with Nurgle's rot, Warptime, Familiar, Mark of Nurgle 170
Dreadnought with xtra CCW + Dreadclaw 170
6 plague marines with 1 melta, champ, combi & fist + rhino 233
6 plague marines with 1 melta, champ, combi & fist + rhino 233
5 havocs with 4 missile launchers 155
5 havocs with 4 missile launchers 155

1116

The drawbacks to the Chaos version are numerous:

Les défauts de la liste de Chaos sont nombreux:

  • To give the sorceror a choice of 2 powers meant he would need a familiar on top of paying the points for both spells. Add to that his powers are largely nerfed c**p!

    Il faut que le sorcier Chaos prenne un démon familier pour avoir deux maléfices, et il faut qu'il paie pour chaque maléfice, ce qui rend le prix de sorcier beaucoup trop haut. Il n'y a aucune comparaison entre la fortitude des pouvoirs psychiques des BA et de Chaos. Ceux-ci de Chaos sont de la m***de maintenant avec le FAQ.

  • The dreadnought is subject to insanity and isn't nearly as effective as a furioso; the Chaos dread doesn't have blood talons so it can't chew through an entire horde of boyz in one turn of combat. Add to that the dreadclaw is a FW unit that many people will complain is OP simply for it being a FW unit. Thus I won't be able to field this in tournaments and a lot of players will politely refuse to play against this build.

    Le dreadnought de Chaos subit des moments de folie et il n'est pas si puissant comme le Furioso des BA; le dread de Chaos ne peut pas tuer toute une horde grâce à ses talons de sangs. De plus, la GriffeFrayeur est une unité de Forgeworld, donc il n'est pas permis dans les parties ordinaires.

  • One of the few benefits of playing Chaos are plague marines. They outshine the assault marines in every way. They have toughness 5, can add an extra melta and combi, and they also come with dedicated feel no pain for each model. The BAs get FNP only with the Sanguinary Priest. However by adding the SP, you get an extra power weapon which makes a huge difference when fighting plague marines or any power armoured foe for that matter. So for 233, BA has 7 bodies, FNP, 1 melta, and two power weapons. For 233, Chaos has 6 bodies, 2 meltas, T5, FNP, and 1 power weapon. The BA squad still has one more advantage. Seems reasonably equally matched until you consider that the BA priest can give FNP to any nearby unit including devastators.

    Un des seuls avantages de jouer à Chaos est les marins de la Peste. Ils sont meilleurs que les Marins d'assaut à tout point de vue. Ils ont endurance 5, ils peuvent prendre un autre fuseur dans les escouades de cinq gars, et chaque marin ont Feel No Pain. Les BAs ont besoin d'un Prêtre sanguinaire pour avoir le FNP. En ajoutant le prêtre, vous gagnez une arme énergétique de plus qui peut faire la différence face à une adversaire qui porte l'armure énergétique. Donc pour 233 points, les Anges sanglants ont 7 gars, FNP, 1 fuseur, et deux armes énergétiques. Pour 233 points, Chaos a 6 gars, 2 fuseurs, T5, FNP, et une arme énergétique. C'est presque égal, mais l'escouade des BA a un avantage de plus. Le FNP peut être donné aux autres escouades comme les dévastateurs.

  • Lastly, havocs cost more than devastators since BA get missile launchers so cheap. However, the difference isn't all that great since BA pay an extra 15 points for the first five models in the squad.

    Finalement, les havocs coûtent plus chers que les dévastateurs lorsque les Ba peuvent avoir des lances-missiles pour 10 points chacun. Toutefois, les Ba doivent payer 15 points de plus pour les cinq premiers marins de l'escouade, donc la différence est moins grave.


With great effort, I've managed to pull a similarly powered list from the Chaos codex, albeit with several handicaps. However this list costs a full 120 points more than the BA list! I would need to cut one of my havoc squads to compensate.

Avec grands efforts, j'ai réussi à écrire une liste qui a une puissance équivalente à cela des BA, bien que la liste de Chaos a beaucoup de désavantages. Toutefois, la liste de Chaos coûte 120 points de plus! Il faut que j'enlève une escouade des Havocs pour compenser.

It's pretty clear from this wee example why BA rape Chaos on a regular basis. This is why I really hope pricing gets corrected in the new Codex.

La raison pour laquelle les Anges sanglants gagnent toujours contre Chaos est évidente.


Deity Personalization



Most Chaos players universally despise the marks system.

Presque tous les joueurs Chaos n'aiment pas le système des marques.


Chaos Marks: an excellent way to bankrupt your points
Les marques de Chaos: un bon gaspillage de points


They are bland and much too expensive unless you take massive units. This strategy is misguided though because Chaos units are already expensive enough with small squads.

Ils n'ont pas de saveur, et ils sont trop chers avec l'exception s'ils sont liés avec des unités grandes. Par contre, ce n'est pas une bonne idée de prendre de grosses escouades parce qu'elles sont trop chères.

At a bare minimum, I'd like marks that are interesting and worth their points. Personally though, I'd prefer to do away with marks altogether. In their place it would be cool to have units that have special benefits for each that aren't so cookie cutter. For example:

Au minimum, je veux des marques qui ont de l'allure et qui valent leurs points. Mais, je préfère que le système de marques soit enlevé de codex entièrement. À leur place, on peut avoir des unités spécialisées pour chaque dieu qui ne sont pas si uniformes.

Nurgle Havocs don't need to burn you, they can sludge you!
Les Havocs de Nurgle peuvent vous attaquer avec la bave et non les flammes


  • Nurgle havocs could spew toxic sludge instead of flame from their flamers. This would have a slightly but noticeably different effect in the game such as being poisonous or infectious (flame a horde of 30 boyz and watch six or seven zombies rise from the dead).

    Les havocs de Nurgle peuvent lancés de bave de leurs lances-flammes au lieu de flammes. Cela peut être évident dans le jeu s'il y avait un effet particulier pour le montrer, tel que les attaques peuvent devenir empoisonnées ou infectieuses (une horde qui s'était mise au brasier peut se lever en forme de zombies).

  • Slaaneshi spawn could be hopped up on performance enhancing drugs that give them FNP.

    En étant optimisés avec les substances dopantes, les Enfants de Chaos de Slaanesh peuvent avoir le FNP.

  • Tzeentchian bullets could cause random debilitating mutations on 6's.

    Les balles de Tzeentch peuvent forcer les mutations si vous avez lancé de 6.

  • Khorne units could reflect magic attacks 50% of the time.

    Les unités de Khorne peuvent refléter les sorts le 50 % du temps.


This should be taken care of if GW splits the books into legions. My fingers are crossed tightly and I'm turning blue from holding my breath.

Si GW divise les livres en légions, on va avoir les attributs comme ceux-ci naturellement. Je suis plein d'espoir.


Independent Character army-wide buffs



We need interesting special characters that are actually worth their points. I especially like ICs that buff the army somehow. Some ideas are:

I really like the idea of plague zombies and I know several ways they could be incorporated into the codex


  • If you take a IC nurgle character and all your units are in sevens, all units in the army are rendered contagious. On 6's, friendly or enemy casualties rise as zombies (if you have the models to represent them). The more zombies you raise, the more pleased Nurgle is so you get blessings such as enemy units suffer random effects on the battlefield (nausea, rage, etc.).

  • A tzeentchian IC could cause disturbances in the warp that could have all kinds of strange things happening. This could be represented by a roll on a table each turn with results such as random mutations, warpgates opening that swallow up terrain or nearby models, demons appearing, etc.

  • A Khorne IC could be inspiring homicidal rages all over the battlefield, so strong that even enemy units may find themselves suddenly beating down their buddies.


The key is that the ICs should have a noticeable and sometimes amusing effect on the game, unlike now where they are mostly so underpowered that no one bothers taking them. Missile launcher? Goodbye 250 points...


Magic



Psychic Defense

Chaos needs some kind of psychic defense. Being spawned out of the bowels of the warp, the forces of Chaos should cause magic to go haywire on the battlefield. More than just increasingly dangerous perils of the warp tests, I'd like to see a random table that can amplify, distort, and reverse effects. This could be good or bad for the chaos player. Possible adverse effects could be warp explosions that swallow units up in a five inch radius, or changing the sorceror into a spawn.

This guy is better protected than most Chaos units against a psychic attack


Spells

Chaos needs an injection of excitement into their spells. Nurgle's rot used to be an infectious area effect spell, meaning everytime it killed someone, another unit was infected. It could potentially chew its way through an entire squad if you were lucky. There are also billions of different kinds of bacteria. Death guard sorcerors could have spells that cause brain fever giving opposing or friendly units Rage, or they could cause violent nausea that reduces the adversary's ability to fight.


HQs



I'd like customizable Princes, Lords, and sorcerors with options that are balanced but not so insanely expensive. In particular:

Princes

Princes should be able to tool up with some heavy long range weaponry and should have a 2+ base save and a 3+ invulnerable. They're too easy to kill as is with bolter and missile launcher spam.

Daemon Princes should have the option to carry range weapons


Lords

Lords should be cheaper, as they are easy to whack or make them T5. I have to think long and hard about taking a daemon weapon because it is so expensive and is usually not worth the points. It can even kill the lord! This is a shame because daemon weapons are awesome to model and should really be ubiquitous in chaos armies.

Sorcerors

Chaos Sorcerors are ridiculously expensive, making them one of the most undesirable units in the codex. They shouldn't cost more than 130 points fully loaded but with marks and the price of their spells, they can easily climb over 150 points. They should get their powers for free like the marine spell casters and have the option of casting two a turn if they pay over 150 points for their wargear.


Elites



Dreadnoughts

Dreads are awesome as they are. There is no need for changes here. Many Chaos players won't take them because they are too unpredictable but I love that about them. However, the points could be lowered since they are so easy to kill. It would also be great if they could be bumped up to A13 so they can handle missile launcher spam a little better.

Chaplain?

The Chaos codex does need an elite choice like the sanguinary priests or chaplain to make it more competitive. I'm thinking of maybe a minor sorceror.

Chaos Chaplains: not sure what they'd do but we need 'em


Depending on his allegiance, he could buff his compatriots appropriately (render all members of a unit within 6" infectious, or give them rage and FNP for Khorne). Just the ability to field an extra power weapon will make a huge difference against codexes like Space Wolves or BA.

Possessed

Power specific possessed (that are much cheaper in points) would be awesome with mutations to reflect their particular persuasion. Nurgle possessed would have FNP and be infectious with bonus toughness and reduced speed. They could spawn from infected friendly units too such as the aforementioned cultists. If they want to keep their pricing so high, power weapons and a daemonic 4+ invulnerable should be standard on them.


Troops



Cultists

Every Chaos player is crying for them and GW would be stupid not to encourage their use as it means Chaos players will go out and buy boxes of guard units, so why not?

Chaos lost a bit of flavour when it lost these guys


Cultists would be great to add back in. They would be a cannon fodder unit for the player that wants to field a horde Chaos army. In addition, I can see them being used as vessels for incoming demons, even lesser demons. Imagine if Possessed and Spawn could be deployed via cultists. This would make for a much more chaotic and unpredictable game.

Plague Marines

Plague marines are awesome as is but should be cheaper since Space wolves get a bunch of free powers for 15 points. I'd say 18-20 pts each is probably more in line with the 5th ed. codexes. Their weapons could also be contagious so that kills can result in zombies. Lastly, they should be T5 standard. They shouldn't be scared of missile launchers.

Chaos Space Marines

I don't really care about the other troops, but Chaos Space marines would be fine if they were fearless as standard. They could also be buffed somehow to represent the fact that they are over 10,000 years old and should have an advantage over regular marines as a result. Being spikey must count for something, shouldn't it?


Fast Attack



Chaos Spawn

I'd like to see Spawn that can kick some ass, something in line with what the Space wolves get with their thunderwolf cavalry. Imagine a spawn with a combination of power weapons, a daemonic 4+ invulnerable save, and Daemonkind so they can deploy onto the battlefield by erupting from a marine or a heretic.

I love these guys; too bad they suck!


They should still rage though and I like their Slow and Purposeful beast movement. I think such a combination of abilities could compete pretty well against thunderwolf cavalry if they stayed around the 40-50 point range.

Forgeworld Units

Blight Drones and dreadclaws are excellent Fast Attack choices (although Dreadclaws should be in dedicated transports). Unfortunately they are both FW units and so I need to ask permission in order to use them. This blows.

The blight Drone in particular is an excellent land speeder replacement for Chaos and should really be standard in a Death Guard codex.

Raptors

Raptors are way overpriced for what they do. Jumppacks are usually a drawback as the squad will get shot to bits without the cover of a rhino. The only viable build is five raptors with 2 meltas who do a suicide strike. Kind of disappointing for such a cool model. The ability to field a variety of specialized wargear like Chosen would be interesting. They should only cost 16 points max also for the base models. They don't even have bolters.

6th edition might make them more desirable if things can assault from deepstrike.


Vehicles



Vehicles should all be possessed as standard and as a result, on 1s can develop rage just before movement.

Daemon Engines

We should also have many daemon engines to choose from. In Epic there were Cannons of Khorne, Contagions (basically plague catapults), Towers of skulls, etc. For Slaanesh they had a series of walkers, Scout titans, that looked awesome. I would especially like to see the Death Wheel from Epic.

Death Wheel


In brief, I want battles in which chaos is involved to be completely unpredictable, verging on insane, just as is the fluff.

Contents
Tables des matières

2 comments:

  1. I like these ideas. Especially seperate codexes for each legion. Would the cultists be Imperial Guard gone to Chaos? It would be really cool but I thought the Chaos Gods liked the Space Marines over the IG because the later are too squishy, but I can see hordes of imperial guardsmen fighting for Chaos!

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    Replies
    1. The forgeworld Renegades figures should answer your question:

      http://www.forgeworld.co.uk/Warhammer-40000/Chaos/CHAOS_RENEGADES?filter_reset=1

      If only I had thousands of dollars of disposable income and another few lifetimes to paint them all...

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